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by trueBlue
07 Nov 2021, 03:43
Forum: General Discussion
Topic: Final trueSpace7.61 Beta 8 Std Unofficial Update
Replies: 1202
Views: 267767

Re: Final trueSpace7.61 Beta 8 Std Unofficial Update

So we are on the same page, I removed the BlockRsTSEvents code from the HideAll & ShowAll
by trueBlue
07 Nov 2021, 01:24
Forum: General Discussion
Topic: Final trueSpace7.61 Beta 8 Std Unofficial Update
Replies: 1202
Views: 267767

Re: Final trueSpace7.61 Beta 8 Std Unofficial Update

After looking at the Hide & Show xml scripts, it looks like there needs some more code to look for the Input Attributes on a selection and if it exist do not create an ORA Crossed post Edit The Show xml too Edit2 HideAll & ShowAll xml scripts are not working with your scene's Cubes/NURBS group
by trueBlue
07 Nov 2021, 01:08
Forum: General Discussion
Topic: Final trueSpace7.61 Beta 8 Std Unofficial Update
Replies: 1202
Views: 267767

Re: Final trueSpace7.61 Beta 8 Std Unofficial Update

I created a Group of two objects I created another object, selected the above group, and 3D Encapsulated all three I selected the whole group a used Show.xml Everything looks good at this point I selected the group inside the parent group and used Hide.xml This is where another ORA node was created ...
by trueBlue
07 Nov 2021, 00:41
Forum: General Discussion
Topic: Final trueSpace7.61 Beta 8 Std Unofficial Update
Replies: 1202
Views: 267767

Re: Final trueSpace7.61 Beta 8 Std Unofficial Update

The Group inside the Parent Group has an ORA node hooked of with the Input Attributes
That is not normal
Screenshot 2021-11-06 174018.png
by trueBlue
06 Nov 2021, 23:56
Forum: General Discussion
Topic: Final trueSpace7.61 Beta 8 Std Unofficial Update
Replies: 1202
Views: 267767

Re: Final trueSpace7.61 Beta 8 Std Unofficial Update

I am not seeing any problems with the Tours & Cylinders groups with Quick scripts or XML scripts
The Cubes/Nurbs group are not working with the Quick scripts or Hide All & ShowAll XML scripts, but do work with Hide & Show XML scripts
by trueBlue
06 Nov 2021, 20:18
Forum: General Discussion
Topic: Final trueSpace 7.61 Beta 8 Unofficial Update
Replies: 1838
Views: 503245

Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Update 93 for trueSpace7.61 Beta 8 Unofficial Update Version 8 Updated Workspace Layers 4 [Author - Clinton Reese] Updated with a Quick Processing mode Material Editor Convert D3D materials icon Add - RMB command to open the DX Material Components toolbar ScriptCommands/ HideCameraAndLights.xml - Fi...
by trueBlue
06 Nov 2021, 20:17
Forum: General Discussion
Topic: Final trueSpace7.61 Beta 8 Std Unofficial Update
Replies: 1202
Views: 267767

Re: Final trueSpace7.61 Beta 8 Std Unofficial Update

Update 93 for trueSpace7.61 Beta 8 Standalone Unofficial Update Version 8 Updated Workspace Layers 4 [Author - Clinton Reese] Updated with a Quick Processing mode Material Editor Convert D3D materials icon Add - RMB command to open the DX Material Components toolbar ScriptCommands/ HideCameraAndLigh...
by trueBlue
05 Nov 2021, 20:49
Forum: Workspace Side
Topic: Show and Hide Commands
Replies: 150
Views: 15158

Re: Show and Hide Commands

My suspensions were correct! :D Only running D3DView.ShowRenderAttribsForObject('', curNode) when the ORA does not exist runs SUPER fast IF all objects in the scene have an ORA I updated the HideAll & ShowAll and ran it on a scene with 597 objects if(!Node.Exists(curNode + "/Object Render A...
by trueBlue
05 Nov 2021, 19:26
Forum: Workspace Side
Topic: Show and Hide Commands
Replies: 150
Views: 15158

Re: Show and Hide Commands

Interesting new way! Thanks! I tried the same for the QuickHide, but it does not work Suggestion... Line 41 Add if(Node.Exists(curNode + "/Object hider") && Node.Exists(curNode + "/Object Render Attributes")) { util.SetNodeValueInt(curNode + "/Object hider", &q...
by trueBlue
05 Nov 2021, 19:02
Forum: Workspace Side
Topic: Show and Hide Commands
Replies: 150
Views: 15158

Re: Show and Hide Commands

That's better. Only thing is if you switch to WorkspaceMain and then back to WorkspaceMain2 the little toolbar is missing. Yep! As mentioned, just opening the Main2 toolbar and Ctrl + Drag it back into place is not the same You will lose the ability to collapse it, and it is not that easy to create...