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by jeffroig
26 May 2009, 20:10
Forum: Jeffroig's Corner
Topic: Beach Bum BoB
Replies: 28
Views: 7397

Re: Beach Bum BoB

You have to export it out as an OBJ from Argile and then bring it in to TS.
The morphs will be attached to the object through the Hierachy and allow you to adjust them.
by jeffroig
26 May 2009, 16:46
Forum: Off Topic..
Topic: For YouTube addicts
Replies: 7
Views: 2386

Re: For YouTube addicts

All of the above are great. Here is one, I did this for one of the Caligari animations contests. Well it never made it because of the content. I honestly didnt think the content was that bad that it couldnt be displayed. So anyways here it is for all you viewers out there.[youtube]<object width="425...
by jeffroig
26 May 2009, 16:38
Forum: Jeffroig's Corner
Topic: Beach Bum BoB
Replies: 28
Views: 7397

Re: Beach Bum BoB

Sorry I forgot to add I use TrueSpace 6.6, I tried 7.6 and I didnt like all the extra stuff in it or the extra amount of HD space it takes up.
by jeffroig
26 May 2009, 16:36
Forum: Jeffroig's Corner
Topic: Beach Bum BoB
Replies: 28
Views: 7397

Re: Beach Bum BoB

The model itself in OBJ format is the complete morph. Using Argile allows you to create a morph over a period of time. When exported into your favorite application the morph becomes available through the time line and allows you to adjust it. Its like dealing with one model that has several shapes t...
by jeffroig
26 May 2009, 10:52
Forum: Jeffroig's Corner
Topic: Beach Bum BoB
Replies: 28
Views: 7397

Re: Beach Bum BoB

As for the facial morphs, I used a program called Argile. you can find a trial version of it at http://www.n-sided.com" onclick="window.open(this.href);return false;. It works perfect with TS. You will have to export your model as a OBJ, but when you import it back into TS you will find that it is i...
by jeffroig
25 May 2009, 21:47
Forum: Jeffroig's Corner
Topic: Beach Bum BoB
Replies: 28
Views: 7397

Re: Beach Bum BoB

Here is yet another render of facial expressions. All parts are able to be animated including ears and clothing can be animated separate from body.[youtube]<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Aa9oIHRfe4w&hl=en&fs=1"></param><param name="allowFullScree...
by jeffroig
25 May 2009, 18:58
Forum: Jeffroig's Corner
Topic: Beach Bum BoB
Replies: 28
Views: 7397

Re: Beach Bum BoB

Here is a test video of beach bum bob walking. Pay attention to the belly and hair, this is done with a morph target. [youtube]<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/-tQISjDgys0&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><para...
by jeffroig
25 May 2009, 15:26
Forum: Jeffroig's Corner
Topic: Beach Bum BoB
Replies: 28
Views: 7397

Re: Beach Bum BoB

I used a bolean subtraction operation and used a plane as the subtracting piece to separate a area of his head from the rest. I then used an old plugin that was originaly for TS4.3 by primitiveitch called hair plugin 1.2 and used Z faces only. Next are morphs for the following actions. Mouth, eyes o...
by jeffroig
25 May 2009, 13:39
Forum: Jeffroig's Corner
Topic: Beach Bum BoB
Replies: 28
Views: 7397

Beach Bum BoB

Just finished modeling this original character for an upcoming animation.