Search found 150 matches

by Fenerit
02 Nov 2015, 21:54
Forum: tS 6.6
Topic: tSX plug-in: tSX Horn
Replies: 21
Views: 4694

tSX plug-in: tSX Horn

Version 1.0. tSX to make horns/teeth/claws and such fantasy stuffs. Simplyfied the one-fold windings' direction envelope; do use the mirror tool to change it.
tSX_horn.png
Extract with path inside the "..\Tsx\" folder.
tSXHorn_1.0.zip
(15.14 KiB) Downloaded 114 times
by Fenerit
20 Oct 2015, 09:19
Forum: tS 6.6
Topic: Plug-in: tXSpring
Replies: 6
Views: 2193

Re: Plug-in: tXSpring

Thank you Leroy. Thanks for posting this. I love TSx plugins and wish I could compile them as well. Leroy Do you mean the source code here? Well, it will be released altogether once the parametric "set-up" has been well-tested against other math/shapes/plug-ins. It is far from being perfect now, and...
by Fenerit
19 Oct 2015, 22:13
Forum: MikomDude's Work
Topic: Space Engineers - AIS Cruiser "Mako"
Replies: 7
Views: 2760

Re: Space Engineers - AIS Cruiser "Mako"

Very impressive! I like the cartoon too.
by Fenerit
19 Oct 2015, 19:47
Forum: tS 6.6
Topic: Plug-in: tXSpring
Replies: 6
Views: 2193

Re: Plug-in: tXSpring

Version 1.1

- fix correct Resolution range in u 3-360, v 3-180;

this was forgotten in seat of design against division by zero. :(
tSXSpring_1.1.zip
(11.81 KiB) Downloaded 121 times
by Fenerit
19 Oct 2015, 15:52
Forum: tS 6.6
Topic: Plug-in: tXSpring
Replies: 6
Views: 2193

Plug-in: tXSpring

tSXSpring 1.0. Spring polyhedrons maker. tSXSpring_img.png For trueSpace 5.10 or above. Unzip inside the ../tsx folder along with path. PARAMETERS: - Resolution u (range 1 - 360): make polyhedron smooth or coarse along the wire's diameter; - Resolution v (range 1 - 180): make polyhedron smooth or co...
by Fenerit
15 Oct 2015, 19:06
Forum: U3DA Graphic Art Challenge
Topic: Research Challenge - Comments
Replies: 15
Views: 2974

Re: Research Challenge - Comments

Yes, that is Celestia. Of course mine is not a job since the program is released with open source license; to say, it is just an hobby related to certain of my scientific studies in the past. Because the "man" of the program is now involved in other matters (as you can see, the forum is no longer av...
by Fenerit
15 Oct 2015, 10:09
Forum: U3DA Graphic Art Challenge
Topic: Research Challenge - Comments
Replies: 15
Views: 2974

Re: Research Challenge - Comments

Usually I use tS to model 3D cross-sections of solar system planetary interiors drawn from PDF papers of worldwide planetologists to be inserted in Celestia. The models often shows different interior configurations due to the bulky boundary conditions theoretically assumed prior the latest state-of-...
by Fenerit
15 Oct 2015, 09:43
Forum: Materials
Topic: Transparent Turbolence shader
Replies: 13
Views: 3550

Re: Transparent Turbolence shader

"changed icon" mean I'd changed their default icons by myself. Note that the same procedure will be made in future for the "deselect" plugin. ;)
by Fenerit
14 Oct 2015, 10:10
Forum: Materials
Topic: Transparent Turbolence shader
Replies: 13
Views: 3550

Re: Transparent Turbolence shader

in clockwise order:
- ERTEX (changed icon)
- resetRot (one of my plug-ins)
- DDPickThrue (DesignDevil plug)
- SJ cut-n-paste (changed icon)
- RSHide (changed icon)
- PolyLock 1.03 (CK plug)

Nothing new... :D
by Fenerit
14 Oct 2015, 00:59
Forum: Materials
Topic: Transparent Turbolence shader
Replies: 13
Views: 3550

Re: Transparent Turbolence shader

My shader test. shader_test.png 6 planes; 2 for the sub trails and the remaining for water. ShaderLab for rough surface displacements (pretty casual values), Starfield and fog. The submarine is not mine; it has been downloaded times ago, I do not remember where and who is the author. Note that the r...