Update May 20 2024
faster backup files using a filesystem object instead of double saving from tS
reorganized the ui - one big floating panel for convenience
new Add Library button to add new libraries to an existing library place - previous method to add was awkward
Search found 5369 matches
- Today, 04:53
- Forum: Repositorium
- Topic: Library Place Utility script
- Replies: 7
- Views: 4679
- Today, 02:03
- Forum: Workspace Side
- Topic: Deformer tests
- Replies: 22
- Views: 10328
Re: Deformer tests
Update May 20 2024 update installer - new lazy load based on trueBlue's CCFunctionSet new: works with NURBS control point mesh min/max widgets have a new shape and improved color contrast panel xyz radio buttons are read only - they worked poorly can add a deform with another deform selected - it wi...
- 07 May 2024, 17:35
- Forum: General Discussion
- Topic: e-on Vue Now Free
- Replies: 3
- Views: 178
e-on Vue Now Free
Found this on the Lightwave Facebook page. It looks like Vue is being discontinued and the software is now free.
https://www.bentley.com/software/e-on-s ... downloads/
https://www.bentley.com/software/e-on-s ... downloads/
- 07 May 2024, 17:11
- Forum: Game Development
- Topic: Game scene prop
- Replies: 3
- Views: 238
Re: Game scene prop
Does OpenBRF not like .obj files exported from trueSpace?
- 07 May 2024, 17:05
- Forum: Bugs and Workarounds
- Topic: Watch Dog Event
- Replies: 1
- Views: 274
Re: Watch Dog Event
Looks like watchdogs runs twice for strings. For numbers it only runs once.
- 06 May 2024, 02:49
- Forum: Workspace Side
- Topic: OpenUSD
- Replies: 9
- Views: 218
Re: OpenUSD
OpenUSD_Dev07.jpg Alembic file import, twisting cube 4 frames Transformation animations are working. It has 2 forms. One is it imports the animation data and creates keyframes like normal. In the other it will add a script that will read the animation directly from the USD file. This is driven by t...
- 04 May 2024, 01:12
- Forum: Workspace Side
- Topic: OpenUSD
- Replies: 9
- Views: 218
Re: OpenUSD
OpenUSD_Dev06.jpg MaterialX roughness can be seen in the scratches and the color texture was a cheat. Had some luck with MaterialX. It gives the paths to texture files in a really weird way. The color above is really meant to go into a "coating color". I changed it to plain color so I cou...
- 03 May 2024, 04:42
- Forum: Workspace Side
- Topic: OpenUSD
- Replies: 9
- Views: 218
Re: OpenUSD
This shows light and camera import working and various usd standard materials. MaterialX is still a little bit of a mystery.
I think the next big thing is animation import.
- 26 Apr 2024, 03:04
- Forum: Workspace Side
- Topic: OpenUSD
- Replies: 9
- Views: 218
Re: OpenUSD
OpenUSD_Dev04.jpg This shows alpha map opacity settings working and normal, metallic and roughness maps. Missing is occlusion maps. I don't have any sample files for that so will be skipping it for a while. OpenUSD has support for MaterialX so I think reading that will be next. Almost half the samp...
- 25 Apr 2024, 19:02
- Forum: Links, Tips, and Hints
- Topic: Bforaritsts 4.1.1 Released
- Replies: 5
- Views: 384
Re: Bforaritsts 4.1.1 Released
"New 3D Sequencer" sounds interesting. I wonder if it works like the Sequencer in Unreal.