Search found 5369 matches

by clintonman
Today, 04:53
Forum: Repositorium
Topic: Library Place Utility script
Replies: 7
Views: 4679

Re: Library Place Utility script

Update May 20 2024

faster backup files using a filesystem object instead of double saving from tS
reorganized the ui - one big floating panel for convenience
new Add Library button to add new libraries to an existing library place - previous method to add was awkward
by clintonman
Today, 02:03
Forum: Workspace Side
Topic: Deformer tests
Replies: 22
Views: 10328

Re: Deformer tests

Update May 20 2024 update installer - new lazy load based on trueBlue's CCFunctionSet new: works with NURBS control point mesh min/max widgets have a new shape and improved color contrast panel xyz radio buttons are read only - they worked poorly can add a deform with another deform selected - it wi...
by clintonman
07 May 2024, 17:35
Forum: General Discussion
Topic: e-on Vue Now Free
Replies: 3
Views: 178

e-on Vue Now Free

Found this on the Lightwave Facebook page. It looks like Vue is being discontinued and the software is now free.

https://www.bentley.com/software/e-on-s ... downloads/
by clintonman
07 May 2024, 17:11
Forum: Game Development
Topic: Game scene prop
Replies: 3
Views: 238

Re: Game scene prop

Does OpenBRF not like .obj files exported from trueSpace?
by clintonman
07 May 2024, 17:05
Forum: Bugs and Workarounds
Topic: Watch Dog Event
Replies: 1
Views: 274

Re: Watch Dog Event

Looks like watchdogs runs twice for strings. For numbers it only runs once.
by clintonman
06 May 2024, 02:49
Forum: Workspace Side
Topic: OpenUSD
Replies: 9
Views: 218

Re: OpenUSD

OpenUSD_Dev07.jpg Alembic file import, twisting cube 4 frames Transformation animations are working. It has 2 forms. One is it imports the animation data and creates keyframes like normal. In the other it will add a script that will read the animation directly from the USD file. This is driven by t...
by clintonman
04 May 2024, 01:12
Forum: Workspace Side
Topic: OpenUSD
Replies: 9
Views: 218

Re: OpenUSD

OpenUSD_Dev06.jpg MaterialX roughness can be seen in the scratches and the color texture was a cheat. Had some luck with MaterialX. It gives the paths to texture files in a really weird way. The color above is really meant to go into a "coating color". I changed it to plain color so I cou...
by clintonman
03 May 2024, 04:42
Forum: Workspace Side
Topic: OpenUSD
Replies: 9
Views: 218

Re: OpenUSD

OpenUSD_Dev05.jpg
View from imported camera, lit with imported lights.


This shows light and camera import working and various usd standard materials. MaterialX is still a little bit of a mystery.
I think the next big thing is animation import.
by clintonman
26 Apr 2024, 03:04
Forum: Workspace Side
Topic: OpenUSD
Replies: 9
Views: 218

Re: OpenUSD

OpenUSD_Dev04.jpg This shows alpha map opacity settings working and normal, metallic and roughness maps. Missing is occlusion maps. I don't have any sample files for that so will be skipping it for a while. OpenUSD has support for MaterialX so I think reading that will be next. Almost half the samp...
by clintonman
25 Apr 2024, 19:02
Forum: Links, Tips, and Hints
Topic: Bforaritsts 4.1.1 Released
Replies: 5
Views: 384

Re: Bforaritsts 4.1.1 Released

"New 3D Sequencer" sounds interesting. I wonder if it works like the Sequencer in Unreal.