Search found 5357 matches

by clintonman
Today, 02:12
Forum: Workspace Side
Topic: OpenUSD
Replies: 5
Views: 72

Re: OpenUSD

OpenUSD_Dev03.jpg This shows texture and uv mapping working along with the texture coordinate shader. Texture coordinate shader works for scale and move. Top 3 are move and the bottom middle is scale. Bottom left is rotation and it's a bit off. It should point to the green checkbox. Bottom right is...
by clintonman
09 Apr 2024, 04:49
Forum: Rendering
Topic: YafaRay4tS v1.0.0
Replies: 215
Views: 9178

Re: YafaRay4tS v1.0.0

Update April 8 2024 Final Pre-Release version updated documentation - pre-release final trueBlue - fix camera toolbar button trueBlue - fix camera panel view button - works with non-UU trueBlue - IES code break out if invalid file scene utilities will copy animation nodes shiny diffuse material adde...
by clintonman
08 Apr 2024, 03:39
Forum: Workspace Side
Topic: OpenUSD
Replies: 5
Views: 72

Re: OpenUSD

bitkar wrote: 07 Apr 2024, 20:51you are a wizard
If being a wizard means doing lots of hard work, then yes, I am a Wizard. :)
by clintonman
06 Apr 2024, 01:55
Forum: Workspace Side
Topic: OpenUSD
Replies: 5
Views: 72

Re: OpenUSD

OpenUSD_Dev02.jpg

Very crashy, but managed to get a screenshot with basic color values before tS crashed again.
by clintonman
05 Apr 2024, 20:02
Forum: Workspace Side
Topic: OpenUSD
Replies: 5
Views: 72

OpenUSD

OpenUSD_Dev01.jpg First successful import of the USD kitchen sample file. Developing this required taking a round about approach. The USD API is 64bit so it can't be used with trueSpace. USD can use Python, but truespace python is way too old to use it. The trick was to create a 64bit activex serve...
by clintonman
31 Mar 2024, 22:49
Forum: Rendering
Topic: YafaRay4tS v1.0.0
Replies: 215
Views: 9178

Re: YafaRay4tS v1.0.0

Attached is a YafaRay4tS Utilities node with the copy animation

Copies animations for cameras, lights, volumes and the YafaRay4tS node.
The camera panel convert button was already copying the animations.
by clintonman
27 Mar 2024, 19:44
Forum: Rendering
Topic: YafaRay4tS v1.0.0
Replies: 215
Views: 9178

Re: YafaRay4tS v1.0.0

trueBlue wrote: 27 Mar 2024, 19:19 Okie dockey
How about this?
New Background aspect.png
Works for me.
by clintonman
27 Mar 2024, 18:09
Forum: Rendering
Topic: YafaRay4tS v1.0.0
Replies: 215
Views: 9178

Re: YafaRay4tS v1.0.0

Use IBL Disabled - Constant Before.png . Use IBL Enabled - Constant This is the only way I can get BG Light Shadows After.png BG Light Shadows a very faint Using Gradient, shadows can get washed out from IBL Using Image, shadows get washed out from IBL Using Sun Sky, shadows get enhanced (Lighter) ...
by clintonman
27 Mar 2024, 17:29
Forum: Rendering
Topic: YafaRay4tS v1.0.0
Replies: 215
Views: 9178

Re: YafaRay4tS v1.0.0

Updated Background aspect: Moved the BG Light, Shadows, and Samples from Sun Sky section to IBL section Background is set to Contant with Use IBL Disabled BG Light and BGL Shadows are Enabled Render Notice NO BG Shadows Enable Use IBL Render Notice BG Shadows Switch Background types and repeat step...
by clintonman
27 Mar 2024, 15:48
Forum: Rendering
Topic: YafaRay4tS v1.0.0
Replies: 215
Views: 9178

Re: YafaRay4tS v1.0.0

Now, I guess, I am not understanding the BG Light (alias BG Sky Light) Without using Previews, it seems the BG Light is dependent on Use IBL and it has its own Samples (Not IBL Samples), and can be used with other BG types So, why is being called BG Sky Light and why is it in the Sun Sky section? I...