Search found 2355 matches

by RAYMAN
18 Apr 2021, 22:49
Forum: Workspace Side
Topic: Workspace Layers v4
Replies: 26
Views: 357

Re: Workspace Layers v4

Here I have an example.. if we could aquire and drop or replace by dummy or proxy parts.. we could break through the 1 Mio poly barrier that we have with TS! Remember that although I am 100 certain TS 7 is built for Win 64 in mind it still is exe packaged as 086...! Specify a folder....select automa...
by RAYMAN
18 Apr 2021, 20:57
Forum: Workspace Side
Topic: Workspace Layers v4
Replies: 26
Views: 357

Re: Workspace Layers v4

Yeah Clintonman I thought that was done that way but can we disable meshes with the layer system as if they werent even loaded into the memory ! My thoughts are that by disabling content we could free resources and render or use bigger scenes! Of course I can distribute the scenes to the layers...sa...
by RAYMAN
18 Apr 2021, 12:43
Forum: Workspace Side
Topic: Workspace Layers v4
Replies: 26
Views: 357

Re: Workspace Layers v4

Clintonman how does the layer system work ? Does it just blend out the meshes from display and manipulation.. or does it take the meshes out of TS workload thus freeing resources ?Can one delete the content from the layer ? Can one make an object replace layer by layer with content with much less po...
by RAYMAN
15 Apr 2021, 20:57
Forum: General Discussion
Topic: Will pay for help
Replies: 5
Views: 191

Re: Will pay for help

Hi! We are a quite helping bunch here and as far as I am concerned and most others here we dont take money to help! Question only is that the plugin is pretty old and most of us dont have it..and many that had it wont remember! There are more common ones that we still remember and some like dribble ...
by RAYMAN
13 Apr 2021, 19:12
Forum: Workspace Side
Topic: Workspace Layers v4
Replies: 26
Views: 357

Re: Workspace Layers v4

Backface culling.....
Here is an example.... see the room with a ceiling and lights from the inside but switch off visabillity of the ceiling for posing the objects I would think..thats what layer visability is used for..

https://youtu.be/kT0sSF6o-rA
by RAYMAN
13 Apr 2021, 19:04
Forum: Draises TrueSpaces
Topic: [Blog] Trinumedia
Replies: 58
Views: 14609

Re: [Blog] Trinumedia

Those are nice ! I use photogrammetry for rocks as of lately! Learnt to make the scanned textures by the best pro out there for textures...Christoph Shindelar!He also makes the best textures for sale out there..!RD textures..used in Hollywood productions..! You can use the free scansoftware for the ...
by RAYMAN
10 Apr 2021, 11:47
Forum: General Discussion
Topic: Truespace Hub for Omniverse???
Replies: 2
Views: 61

Truespace Hub for Omniverse???

Just wondering if that could solve some of our TS development problems..at least the renderer part...!
USD as a fileformat at least could help here!
https://developer.nvidia.com/nvidia-omniverse-platform
by RAYMAN
06 Apr 2021, 20:46
Forum: Links, Tips, and Hints
Topic: Nice free node based material maker
Replies: 0
Views: 60

Nice free node based material maker

https://rodzilla.itch.io/material-maker

Based on Godot engine... which is also free and a nice game engine..