I hate to be the beginner who asks the same question for the hundredth time,
But I can't seem to work the shaders right from the Simbiont TS plugin.
When I paint a section of a wall or anything set between two loops the texture is stretched from one face and is merely stripes, with only one face with the normal result from the shader,
This problem I faced a lot with the old rock walls from the free DarkTree package, and from most brick and stone textures,
I will append a picture to tell you how it looks to me,
I work with TrueSpace 7.61,
I have tried the UV editor in the model side and placed the faces well but this only worked when i viewed the shaders from the workspace side, but on the model side it still remained in stripes,
I tried to rotate the texture in the transform tab but it didn't work so I checked the UV mapping box and tweaked the scales but did not work either,
I really need helping with this.
UV mapping is not my strongest point, and I didn't make projection since i don't know what they do or how to use them,
Please please help.
The picture of my ruined work...
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