Here is an example scene that can render (Realtime) refections on Materials.
In the Link Editor, select the Connect button on the Camera2Eye object.
This connects the scene camera that is located at 0, 0, 0 and is Invisible to Look At the Eye camera.
This camera is used as the Render to Texture camera.
It is important to select the Disconnect button before exiting trueSpace.
This example also uses Scene - Material Instancing.
tS76 Workspace - Material Realtime Reflections
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trueBlue
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tS76 Workspace - Material Realtime Reflections
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