Thanks bitkar and marcel for the quick reply.
bitkar wrote: 06 Jan 2020, 08:49
hey welcome. Things were pretty still regarding UI until 6.6. In 7.6 there is "modeler side" which is still the old legacy UI, but it has more features.
I might give a try using 7.6 modeler side, but again..is there the proper instruction on how to use it? 3D is by nature complex to understand and learn. I downloaded some tutorials months ago but is hard to know what version it targets (those videos have no audio). I will share some experience: Several years ago I decided to switch to 3ds Max and even took a short course in an institute because I realised that to learn on my own would take longer. I got the hang of it and it was good. But there is no substitute for the ease of use of TS. I just keep coming to it, somehow those tutorials on version 3.2 were just so precise and basic at the same time that allowed me to understand easily. Teaching is the key word here I believe. I might have the latest and best 3D software but no proper training on how to use it makes it worthless. Of course it all depends on the needs and use.
bitkar wrote: 06 Jan 2020, 08:49
PS: show us what you did with tS, do you have some pictures to share?
I forgot to mention what I mostly use it for: Illustration (characters) and product design. Not animation or motion graphics involved. Just still images that I later incorporate in graphic design. I will search and share some images in my old laptop, that might take a few days though.
marcel wrote: 06 Jan 2020, 08:58
Use trueSpace 7 model side with bridge off and you have a similar ts 6.6 + hdri render.
No problem with windows 10.
If you have a 4k screen you need to use open gl. Direct X on model side can't work with this size.
ts 6.6, ts 7, ts 7.6. It all sounds confusing. Please take no offense, but it seems hard to understand the differences in all this. It might take a lot of time and effort before I can produce good results in learning what I see as a "new" software. I know it is not "new" but seems like it, it is not the TS I came to learn and love with little effort, that good it is.
I am not against progress or evolution or making thing better. However I am not totally into 3D in my everyday work so basic - intermediate tools are what I need to produce good looking results for clients.
For instance I have been working lately in some food related designs: tuna cans and coffe bags. I needed to generate realistic looking images. So I downloaded free 3d models, applied texture and easily rendered them with Keyshot. But at one point I could not find the models I was looking for. So I had to hire somebody to model them (in a basic way). I wanted to do that myself but I understand TS 3.2 is basic and limited somehow so I think version 4.3 has some other helpful tools.
I know I might sound like I am lazy for learning new stuff but it is not true. Two years ago I started learning code programming, it was hard but it paid off. I relied on good learning resources and that eases the learning curve.
Thanks both for your time.
BTW Marcel, I seriously love your artistic skills and your work with TS, unbelievable work.
David Ramirez