I haven't found many examples, only this one:
Parva's eye shader.
I liked it's little gloss and refraction in realtime with the rest of the eye on a dull lambert like shader elsewhere. But how did he do it?
Goal: I want a quick node, or series of nodes, or script that can get two Model Shader nodes, combine them and mix them with masks.
Example, have a peice of shiny metal with lumps of dull moss in the one and same shader, or have half a fruit with specular pong and the other half burnt with a dull carbon lambert.
Any hints as to how one can combine two realtime Model Shaders using a mask in WS?

