One thing the game still lacks though (other than an FPS higher than 40) is contents. There are a few basic blocks, some lights, very limited engineering pieces and various gravity control-blocks.
A lot of the assets aren't even finished yet and have very basic textures/models. Luckily what it lacks in appearance it makes up for in easy modding. Well, I won't say it's that easy but as long as you have some version of 3DS Max or Maya (or any other 3D app that can export to FBX), a decent knowledge of DDS texturing/exporting in either GIMP or Photoshop then you should be set.
A normal model conversion process goes as follows:
1. Export model to FBX (keep note of the material names in your 3D app)
2. Make an XML file (more info here)
(2.5) Tweak XML file to include textures and specularity.
3. Generate MWM file using MwmBuilder (Comes stock with the game on Steam! Can be found in the Space Engineers Steam directory)
4. Either replace the model you're modifying or create a new entry in the relevant SBC file (more info here)
Personally I'm sure I'll have a lot of fun modding this game. Naturally anyone here is welcome to join me!



