Hello, anyone still here? :)
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b_scotty
- Petty Officer Third Class
- Posts: 11
- Joined: 22 May 2009, 22:26
Hello, anyone still here? :)
Hello everyone, I haven't posted here in a long time, since....(quick search) 2010 or so? I haven't done anything 3d related since Microsoft dropped trueSpace. Not that I had really done much even then.
But that was the software I learned on, and I'm finally starting to feel the itch again. So I'm wondering, what are folks using these days? I don't know if trueSpace would even work on my current system anymore, since it seemed to be getting flakey on my windows 7 system at the time. I suppose my best option going forward would be Blender, since I can't justify buying another package just to doodle with. I just never really gelled with that interface, tS really spoiled me it seems. 
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Draise
- Captain
- Posts: 3200
- Joined: 21 Sep 2009, 19:33
- Type the number ten into the box: 0
- Location: Bogota, Colombia
Re: Hello, anyone still here? :)
Hey there! Yeah, still here. I have stopped using TS lately due to.. being busy. But I still like it and would like to try do a project in it one day - like some kind of hipster one.
I have since then moved onto Softimage, now onto Bforartists and Unreal Engine. Tiles from this forum has started up a fork of Blender, which is the Bforartists I mentioned. It's very cool because it has icons and Lclick and the UI is really cleaned up and more efficient to learn and use. Also open and free. Also, not that feature different than Blender.
Though, just to say, I've run trueSpace (mostly WS side) in Windows 10 with very little problems, if any at all, just the typical "Beta" type ones. I've crashed it a couple of time on rendering higher than 3K, but all is well.
Are you planning to pick 3D up again? What will be you first renewed step?
I have since then moved onto Softimage, now onto Bforartists and Unreal Engine. Tiles from this forum has started up a fork of Blender, which is the Bforartists I mentioned. It's very cool because it has icons and Lclick and the UI is really cleaned up and more efficient to learn and use. Also open and free. Also, not that feature different than Blender.
Though, just to say, I've run trueSpace (mostly WS side) in Windows 10 with very little problems, if any at all, just the typical "Beta" type ones. I've crashed it a couple of time on rendering higher than 3K, but all is well.
Are you planning to pick 3D up again? What will be you first renewed step?
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bitkar
- Captain
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- Location: Czech Republic
Re: Hello, anyone still here? :)
Hey... yep, we are still here, universe is still working well :D
And I still use trueSpace7.61 B8 on Windows10 with no problems in model side (just DX7 doesnt support my whole screen res, so i run it a bit smaller - aprox 2000px in width)
Iam also looking at BforArtists, but tS is still my no1. Clinton and trueBlue are working on current yafaray renderer now. So tS is still alive.
And I still use trueSpace7.61 B8 on Windows10 with no problems in model side (just DX7 doesnt support my whole screen res, so i run it a bit smaller - aprox 2000px in width)
Iam also looking at BforArtists, but tS is still my no1. Clinton and trueBlue are working on current yafaray renderer now. So tS is still alive.
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)
tS freak since tS2 (1998) and forever (tS7.61 modeler)
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v3rd3
- Lieutenant Commander
- Posts: 1191
- Joined: 21 May 2009, 20:04
Re: Hello, anyone still here? :)
I still lurk here with the best of them. I have not done any 3d for a long time myself. I am renovating my kitchen and my mother's house so I have little time for anything else.
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Dragneye
- Lieutenant
- Posts: 906
- Joined: 02 Sep 2009, 22:09
Re: Hello, anyone still here? :)
Wavin' Hello!
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b_scotty
- Petty Officer Third Class
- Posts: 11
- Joined: 22 May 2009, 22:26
Re: Hello, anyone still here? :)
Oh, I didn't know about that, I'll have to check it out. Thanks for the infoDraise wrote: 18 Jul 2018, 02:00 Tiles from this forum has started up a fork of Blender, which is the Bforartists I mentioned. It's very cool because it has icons and Lclick and the UI is really cleaned up and more efficient to learn and use. Also open and free. Also, not that feature different than Blender.
My first ever 3d software was Real 3d v2 on my trusty old Amiga 1200 way back in '93 or so. I tried the versions of POVRay that were around back then, and then one day stumbled across trueSpace 1.0 in a local software store, when those were still a thing. (I'm getting old! LOL) The interface blew me away, and I then purchased every upgrade to tS until it finally ended. I've never felt comfortable in any of the others. I'm a gigantic sifi fan, and doing spacescapes and starships was what always drew me to 3d. So to get back in, I'll try some simple scenes along those lines.
In the years since I've learned quite a lot about using software such as Photoshop and After Effects, and discovered a natural affinity for video editing, so ultimately I'd like to some animation work. But first, I have to learn how much I've forgotten about modelling and surfacing.
Nice to see folks still active around here, thanks for the welcome back
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trueBlue
- Captain
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Re: Hello, anyone still here? :)
Hey! That's my story! Only I started with tS2.
Welcome back.
Might want to check out the updates for trueSpace here:
viewforum.php?f=55
Welcome back.
Might want to check out the updates for trueSpace here:
viewforum.php?f=55
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b_scotty
- Petty Officer Third Class
- Posts: 11
- Joined: 22 May 2009, 22:26
Re: Hello, anyone still here? :)
I'm sure the story is not uncommon.
Thank you for the link, I'll check it out. Now where did I archive all my tS stuff? 
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Finis
- Captain
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- Location: America!
Re: Hello, anyone still here? :)
Glad you're back. Many folks drifted away after TS. Some new people appeared (new = after Caligari forum). Spacekdet appears fairly regularly. Prodigy on occasion. Marcel infrequently but with great artwork (TS and Bryce).
Several still use TS and have it running on newer versions of windows. I don't use TS anymore. It's a good program but it is time for me to move to new ones. For a while I used Hexagon for modeling and Daz Studio for rendering. Blender will be my main program now.
Several still use TS and have it running on newer versions of windows. I don't use TS anymore. It's a good program but it is time for me to move to new ones. For a while I used Hexagon for modeling and Daz Studio for rendering. Blender will be my main program now.
I prefer dangerous freedom over peaceful servitude. -- Thomas Jefferson/Jean Jacques Rousseau
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b_scotty
- Petty Officer Third Class
- Posts: 11
- Joined: 22 May 2009, 22:26
Re: Hello, anyone still here? :)
Thank you
I'm glad Spacekdet is still around, I remember him from the old trueSpace IRC channel. I miss those days I must say. I took a look at Bforartists, that looks very interesting. That, or Blender itself looks to be the way forward for me, since I can't justify purchasing a full on package for a part time hobby. It looks like I could coax tS to work, but I think it's time to let it go and move forward with something still officially supported.
My free time after family obligations, work, and the (small) amount of gaming required to keep my sanity is limited, but I do want to delve back into 3d work again. We'll see how it goes, lol. First is to assess just how much I actually remember of this stuff. 
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RAYMAN
- Captain
- Posts: 2547
- Joined: 21 May 2009, 18:56
Re: Hello, anyone still here? :)
Hi! Welcome back! Most of us regulats are still here!
I started modeling inside Moi3d which is an affordable nurbs program! I also use Vue and Blender and Bfartists! Still here still enjoying it!
I started modeling inside Moi3d which is an affordable nurbs program! I also use Vue and Blender and Bfartists! Still here still enjoying it!
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Steinie
- Captain
- Posts: 2958
- Joined: 21 May 2009, 17:38
- Type the number ten into the box: 10
Re: Hello, anyone still here? :)
Welcome back B_Scotty!
I've used trueSpace since 2.0 and even "Caligari" (it's original name) on the Amiga. Heck I still use trueSpace like others here do. I don't mind learning
a new program but trueSpace still works for me. I have never had a crash using Windows 10. Another free modeling program I enjoy is Sculptris.
A lot of old timers come and go. I guess we are like a memory lane. Everyone here is friendly, helpful, artistic and motivating. I like the "Challenges"
because they force me to be creative.
Hope you get back into 3D!
There are plenty of people here who would help if you needed it.
Steinie
I've used trueSpace since 2.0 and even "Caligari" (it's original name) on the Amiga. Heck I still use trueSpace like others here do. I don't mind learning
a new program but trueSpace still works for me. I have never had a crash using Windows 10. Another free modeling program I enjoy is Sculptris.
A lot of old timers come and go. I guess we are like a memory lane. Everyone here is friendly, helpful, artistic and motivating. I like the "Challenges"
because they force me to be creative.
Hope you get back into 3D!
There are plenty of people here who would help if you needed it.
Steinie
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RAYMAN
- Captain
- Posts: 2547
- Joined: 21 May 2009, 18:56
Re: Hello, anyone still here? :)
Dont let go of ! There is one big chance for TS...!
Thats..this here..! Thats Okino polytrans!!!
It also works very well with Daz studio or Bryce which both are free or almost free! Its the swiss army knife! Yes it costs some money but it opens a whole lot of free apps and render engines for you!!!:)
The problem with all the apps nowadays is import and export! Most exporters and importers dont work very well and arent consistent! Polytrans is the way to go here! Its also used by the big studios for im and export!;)
There is a trial! Try it out first! Its the only one that reads and writes Caligari scn files and cob!;)
Thats..this here..! Thats Okino polytrans!!!
It also works very well with Daz studio or Bryce which both are free or almost free! Its the swiss army knife! Yes it costs some money but it opens a whole lot of free apps and render engines for you!!!:)
The problem with all the apps nowadays is import and export! Most exporters and importers dont work very well and arent consistent! Polytrans is the way to go here! Its also used by the big studios for im and export!;)
There is a trial! Try it out first! Its the only one that reads and writes Caligari scn files and cob!;)
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jamesmc
- Captain
- Posts: 1776
- Joined: 08 Jul 2009, 15:35
Re: Hello, anyone still here? :)
Welcome back. I'm really not here, but do let my alternate personality make appearances. Sometimes, I appear to be here, but just nevermind.
Walk by faith, not by sight.
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spacekdet
- Captain
- Posts: 1810
- Joined: 27 May 2009, 15:00
- Type the number ten into the box: 10
- Location: On the day shift at the Utility Muffin Research Kitchen
Re: Hello, anyone still here? :)
Enchanted Mitten checking in.
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b_scotty
- Petty Officer Third Class
- Posts: 11
- Joined: 22 May 2009, 22:26
Re: Hello, anyone still here? :)
Well, I've done the first step, and installed something to render with.
I decided to go with Bforartists, and will spend the next little bit getting familiar with it. I'll try to get tS up and going as well, just for nostalgia's sake
I likely won't have anything to show beyond studies of primitives for a while, until I get a handle on surfacing and such. it's been a LONG time. But I'm happy to once again dip my toes into the rendering world. 
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bitkar
- Captain
- Posts: 2089
- Joined: 16 Mar 2010, 07:14
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- Location: Czech Republic
Re: Hello, anyone still here? :)
you can join the monthly challange... that could be a good way to practice and get back to game.
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)
tS freak since tS2 (1998) and forever (tS7.61 modeler)
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Draise
- Captain
- Posts: 3200
- Joined: 21 Sep 2009, 19:33
- Type the number ten into the box: 0
- Location: Bogota, Colombia
Re: Hello, anyone still here? :)
Nice one. Yeah. I sometimes use TS for nostalgia sake or for some retro hipster old school type work for the hell of it.b_scotty wrote: 21 Jul 2018, 21:59 Well, I've done the first step, and installed something to render with.I decided to go with Bforartists, and will spend the next little bit getting familiar with it. I'll try to get tS up and going as well, just for nostalgia's sake
I likely won't have anything to show beyond studies of primitives for a while, until I get a handle on surfacing and such. it's been a LONG time. But I'm happy to once again dip my toes into the rendering world.
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