TS to Thea

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nigec
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TS to Thea

Post by nigec »

Cameras and lights can be imported into Thea with a little trip through Polytrans
Clock scene that comes with TS 6.6, 6 lights and a camera, saved as a scene
Image1.jpg

converted to 3DS in Polytrans.. in Thea still have more or less the same view (I didn't set a 800x600 view in TS) All lights in place
Image2.jpg
There was no textures so I just quickly added some metals:


edit, just noticed the camera has moved, or FOV changed, not sure which yet
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ts2thea.png
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RAYMAN
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Re: TS to Thea

Post by RAYMAN »

Just curiuos ! why would you want to setup lights and camera inside Truespace model side since the preview inside Thea is realtime
and almost as fast as in Octane ?
Truespace is valueable as a modeler for Thea though...
Peter
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nigec
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Re: TS to Thea

Post by nigec »

I was just curious to see if it would work.. one use would be for the Wintermute game engine, you can do 2.5D game, and only Max, Maya or C4D, will export lights and cameras (that works).. basically you make a full scene also low poly ground and blockers for walls etc, you then render the scene for the background and import the low poly 3DS for the character to walk on but the low poly has to match the rendered image.. the game Syberia is probably the best example of a 2.5D game.
I think the camera shifting is going to be a problem though, its moved a lot.
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rjeff
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Re: TS to Thea

Post by rjeff »

Is Thea still free to use? I am curious to test it out.
v3rd3
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Re: TS to Thea

Post by v3rd3 »

Thea is the commercial release of Kerkythea.
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bitkar
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Re: TS to Thea

Post by bitkar »

if i want to use kerkythea, i save scene as obj. kerkythea can read it without problem. you only have to change axis and make lightning and materials.
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)
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nigec
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Re: TS to Thea

Post by nigec »

The Thea demo is fully functioning, but has watermarks and limited to 800 x600, the watermarks are a bit OTT though, I expected something like vue lol
KerkyThea is free and Truespace OBJ and 3DS import very well, and you can move stuff around, merge scenes, rescale.
As long as textures are in the same folder as the model you'll get the textures in place
Plus there's hundreds of free textures, models (grass, trees etc)
If you use Sketchup ther is a SU2KT plugin, I think there's a Blender one, the plugin works with the free Sketchup 8 which is cool
Thea is easier to use, specially the material side and a lot quicker, but Kerky is FREE!
Its a shame no one ever tried to do a plugin for TS2KT, there is a free SDK, and SU2KT XML's work in Thea (just the sun flips)

I may try to beg/borrow a Thea license soon and see if a contest of some sort is possible
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RAYMAN
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Re: TS to Thea

Post by RAYMAN »

nigec wrote:The Thea demo is fully functioning, but has watermarks and limited to 800 x600, the watermarks are a bit OTT though, I expected something like vue lol
KerkyThea is free and Truespace OBJ and 3DS import very well, and you can move stuff around, merge scenes, rescale.
As long as textures are in the same folder as the model you'll get the textures in place
Plus there's hundreds of free textures, models (grass, trees etc)
If you use Sketchup ther is a SU2KT plugin, I think there's a Blender one, the plugin works with the free Sketchup 8 which is cool
Thea is easier to use, specially the material side and a lot quicker, but Kerky is FREE!
Its a shame no one ever tried to do a plugin for TS2KT, there is a free SDK, and SU2KT XML's work in Thea (just the sun flips)

I may try to beg/borrow a Thea license soon and see if a contest of some sort is possible
No Nigec your not well informed.....before making a yafaray exporter Jack Eduards applied for making a Thea exporter and the Thea guys werent very happy..
they offered assistance for a Kerkythea exporter though......
Peter
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nigec
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Re: TS to Thea

Post by nigec »

I did know that, I asked again as Thea went open beta, the main focus was to get the plugins already in production sorted, the SDK should be released shortly after Thea goes final.
For the hobbist KT is still a strong contender, and does do commercial quality renders and IF Jack did choose to do the KT plugin its going to be easier to get testers etc, plus he'd have some starting point for a Thea version, like I said the SU2KT one will work.

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